


We use K8s to deploy visualization software such as UC San Diego's CalVR for viewing massive point clouds and 360° stereoscopic panorama photographs, as well as software deployed by the users of the Nautilus Cluster. Kubernetes (K8s) is an open-source system for automating the deployment, scaling, and management of containerized applications. It includes the ability to track multiple peoples' interactions while using the WAVE, so it is suitable for user interaction studies, research into perception, and game-level design. The WAVE allows for a rich set of interactions, supporting almost all types of game controllers and user inputs. The system is connected to the ScienceDMZ at 10Gbps, so multi-site collaborations are possible. While each individual part of the WAVE (e.g., the displays, the GPUs, the network) is commodity hardware, the sophisticated engineering and open-source software it runs make the WAVE, and its kin a unique research tool. In addition to the stunning 2D/3D imagery. These OLED displays can display over 1 billion distinct colors (compared to standard displays of around 1.7 million) and a contrast ratio of 200,000:1. The WAVE comprises 20 4K (Ultra HD), stereoscopic Organic Light Emitting Diode (OLED) displays tiled together in a 5 x 4 half-pipe matrix. The system's core is an 11-server cluster hosting 21 high-end Graphics Processor Units (GPUs), typically used in advanced media and gaming. The WAVE is among the largest walk-in visualization environments in the world, and it's more than just rendering and display. The Wide Area Visualization Environment (WAVE) is a powerful, new kind of instrument enabling researchers to discover new insights into their research and communicate about their work in new and exciting ways. The Wide Area Visualization Environment (WAVE)
