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I would be in favor of expanding it to include Ranged Attacks since, AFAIK, it only applies to Melee. Therefore, the skill doesn’t need Magic Damage on attack as the Physical Resistance perk is the strength of the skill. It’d just leave Animal/Beast enemies who are not that hard to beat since the vast majority are not PI save for Swarm’s and Stone Skin Uniques.

Decrepify on Undead/Demon would effectively put them at -50 Physical Resistance from the usual +50 or outright Immunity. Decrepify with all affected enemies at 0% Resistance would be so strong its not even funny. That being said, if you include Demons into this equation, you will make Paladins and coincidentally Act 5 Mercenaries insanely strong as Lawbringer would be a must-have Runeword since it not only has Sanctuary aura but also Decrepify. Fortunately, the skill doesn’t work on Bosses(Ex: Diablo) so if it were to include Demons it won’t make Boss Fights super easy. Under your proposal it would mean that any Undead or Demon target, including anything Physical Immune, would effectively be at your mercy since most monsters on Hell have 50% Physical Resistance(meaning at bare minimum your Physical Damage is face value instead of being halved).

Ignores Physical Resistances and Immunities Of Undead Monsters. You have to remember that on top of periodically knocking enemies back with Magic Damage and adding a massive %Multiplier to your Physical Damage, Sanctuary’s main perk, and an OP one may I add, is that affected enemies effectively have their Physical Resistance ignored and that includes PHSYCIAL IMMUNES.Įffect: Damages and does knockback to the Undead. Initially I was going to propose Sanctuary affecting Demons but came to realize that it’d be way too strong if this were to go through.
