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Tell me why review
Tell me why review








tell me why review

The old house feels especially bursting with flavour, scattered with creative artwork, colours, and a firm identity. I’ve never been to Alaska, and yet I felt as nostalgic as Tyler was upon his return. The world flows together with brilliant cohesion, building a place as cold and brooding as it is colourful and welcoming. The game’s setting, Delos Crossing, Alaska, is particularly in need of the distinction between reviewing this as a single game, and thinking of it as a table setter for something greater.

tell me why review

Think a less violent Tin Star and you’re along the right lines. Tell Me Why feels like it was inspired by things inspired by Twin Peaks, far enough away to not feel like it’s derivative but close enough that the fingertips of David Lynch’s series’ ghost can be felt around the edges. That aside, this magical element adds a touch of sparkle to the game, which by its nature as a crime mystery gets a little dour.










Tell me why review